Once again i'm waay behind the the curve on this game review, but i figured why not? I just finished playing the game for the first time and i figured it inspired me enough to write a review on it.
Trine is a side scrolling platformer with mild fantasy combat and full 3D effects with some wonderfully basic sprites that actually go pretty well with the overall art style that the developers went for. Basically you play a trio of people whose souls are bound together by a magical artifact called the trine, and together in the process of trying to get their souls unbound, they stop some evil plot to destroy the world. pretty run of the mill but it is strangely addicting.
The game doesn't take itself seriously. There's a lot of tongue in cheek humor referencing to previous stereotypes of the fantasy genre as well as a lot of the characters don't take themselves seriously. The whole story starts off with a thief, attempting to steal some magical artifact from the mages guild which just happens to be the trine. Then a mage overhears a ruckus in the other room, and comes out to investigate. Well the knight comes barreling in... well... because he's a knight and he likes to come barreling into places. they all touch the trine at the same time and their souls become bound.
SO, what of the gameplay? Each character has 3 abilities that they can use in which you need to unlock as you play through the game by discovering secret and plainly obvious chests. Each ability has 3 levels with which you need to level up, each level has an level cost of either 1, 2 or 3 points. You gain those points by killing skeletons of different armor quality and armament, and finding earlier mentioned secrets and random XP bottles that happen to just by lying around.
Overall this game was addictingly fun, and for only having about a dozen or so levels, it managed to keep me entranced for a good 15 hours. That combined with the special bonus level they give you for completing the game which is a mirror of the final level in the primary story line only with different obstacles and no fancy ohh-ahh's at the end was a pretty neat little incentive package.
I did however find most of the puzzles to be a little less than challenging. Once you got certain items and certain skills the obstacles became more routine than anything. Like a scale that lets one of your characters breathe under water indefinitely. skeletons die when they hit water. So solution = jump into water and keep bobbing your head out from under to trick the AI Pathing into the water. Skeletons are dead, you're untouched and 5 experience up. All in all it was a fantastic game and i enjoyed it, but now that i've lived and seen the first game, i'm having a hard time playing the second game, but i'm sure i will get to it eventually. The humor in trine 2 seems to be even more cynical and more tongue in cheek than the first as well as a stepped up compliment of graphical enhancements.
I would recommend Trine for anyone who happens to come across it on sale and curious about it. It's definitely something you want to experience at least once and at a discounted price lol.