Thursday, March 13, 2014

Game Reviews: Redshirt

Space... the final frontier. these are the voyages of some random space station and it's 160-ish day mission to detonate with all of it's crew still aboard except for senior officers.

In a land where social media is the most important meal of the day and your friend count is all that matters, Redshirt is the definition of casual gaming and satirical work on two things the world loves equally, Star Trek and Facebook. With that being said, is this game worth a buy? I'm not entirely sure what it's worth but it sure amplified my Narcissism for the 12 hours it took me to play it twice to get the desired victory outcome that i wanted.

In redshirt you play a generic redshirt in a faux-star trek universe. You're deployed to a station out in the middle of space and one of it's most important features is spacebook... oh yes, you best prepare your anus, because this game is going to throw all manner of Space-puns at you in record speed. Anyways, in the game, you have a job, you have friends and you have activities to do with your friends. How you decide to balance all three of those is entirely up to you and will probably define how your endgame looks.

My first playthrough i decided to climb the social ladder a little more than i wanted and the career ladder a little less than i wanted, what ended up happening was i was 1 day away from the end of the game, without a girlfriend and i was 1 step away from the cushy position that guarantees you get off the station alive. My second play through i went with the fuck bitches make money route and ended up in the highest job in the game with another 70 or so days left before the station explodes.

The game has a tiered job system, each tier except for level 0 and level 7 (the minimum and maximum) have at least three jobs, and levels 1-6 all have 6 jobs, those would be the lowly peasant jobs and the managerial jobs for those lowly peasant jobs. Each job requires a different set of skills which you can acquire through personal activities, purchased goods and other jobs. Each job has a hiring manager that you can get in good with and they'll hire you so long as you meet at least one of the criteria, but be careful how you tread because you could very well end up going out with someone who is the hiring manager for the position you want and achieving that 100% positive relationship only to apply for the job too soon and be told that you're a horrible person for trying to sex your way up the career ladder and never have a chance at that job again.

The entire game runs of karma credits which are the game's currency and with them you're faced with a lot of equally silly named purchased goods that give you certain bonuses. Like, for instance, the robocat which gives you experience in handling small animals and children and comforting voice. But it also increases your happiness daily which is good, because if you're sad you make less in your job.

I think overall to fairly evaluate this game i should probably just tell you that for a better and more grounded life simulator, you should probably aim for Kudos 2 which in my mind is far superior and much more challenging but equally as addicting and capable of wasting your time.

So should you buy this game? probably not. The humor is too exaggerated to be funny to most normal people and the gameplay is narcissistic to say the least.

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